You
A free punk forever. A tier that levels up as you hold. The option to own your punk outright. No lock-ups, no vesting, no promises — you can sell any of it whenever you like.
The whole thing
There are three pieces — a free picture, a coin and a collectible — and they're not three separate projects. Each one feeds the next. Here's the loop, start to finish.
Paste a wallet address or a name and the site draws a punk that belongs to that address alone. No wallet needed, no minting, no gas, no sign-up. People put it on X as their profile picture because it's theirs and it looks good.
Why it matters: every avatar is a free advert, so the project spreads without a marketing budget.
Hold nothing and you're drawn as a Tourist — bum bag, camera, no idea. Hold $CAMDEN and your punk levels up: Punk → Headliner → Legend, with better hair, a studded jacket, a gold mohawk. The site reads your balance live; there's nothing to claim.
Why it matters: the joke gives the coin a job. Nobody wants to stay a tourist.
Every trade in the pool charges 1%. Half of that funds the Punk Fund — prizes for the weekly meme contest — and half goes to the creator. The locker does the split itself, so the community half never passes through the creator's wallet.
Why it matters: it pays for the project's growth out of activity, not out of your pocket.
Holding the coin unlocks minting: your punk becomes a numbered NFT you own, drawn inside the contract itself. Your tier is frozen at that moment, so a Legend punk is permanent proof that its minter held 1% of the supply.
Why it matters: it turns a free picture into something you own — and you need the coin to get one. Buy more later and you can level the same punk up, so the coin never stops mattering.
Half the mint price is banked, then spent buying $CAMDEN on the open market and destroying it. That's buying pressure plus a permanently smaller supply, and anyone can trigger it — the creator can't skip it or keep that half.
Why it matters: the collectible feeds the coin, instead of competing with it.
The Punk Fund pays out prizes for memes. The memes bring new people. New people generate free punks, some buy the coin, some mint. Every lap makes the supply smaller and the crowd bigger.
The catch: the loop only spins if people actually turn up. No community, no trades, no fees, no burns. That part can't be coded.
Two ways money enters, and both splits are written into the contracts.
| You buy the coin | 99% buys coins at the pool price. 1% is the fee, split by the contract: half the Punk Fund, half the creator. |
|---|---|
| You sell the coin | Same 1%, same split. Selling isn't punished any harder than buying. |
| You mint a punk | 50% buys $CAMDEN and burns it · 50% the creator. |
| You level one up | A different split: the ETH goes 100% to the creator, and coins are burned straight out of your balance — so the supply shrinks without anything being bought. Only ever upwards, and you have to be left holding the tier you paid for. |
| Someone resells a punk | 1% royalty requested. Marketplaces treat royalties as optional, so it may well be nothing. |
| The liquidity itself | Never touched by anyone, ever. It has no withdraw function. |
Every collection and every burn is listed on the numbers page, read straight from the chain.
A free punk forever. A tier that levels up as you hold. The option to own your punk outright. No lock-ups, no vesting, no promises — you can sell any of it whenever you like.
Half the 1% trading fee and half of each mint. No coins at launch, no allocation, and no way to touch the liquidity or mint free punks. Stated up front rather than discovered later.
Every mint shrinks the supply. Nothing can ever add to it — there is no mint function — so the number of coins only travels one direction.
Not policies. The contracts simply have no code to do these things.
| More coins | Impossible. No mint function exists. |
|---|---|
| Taking the liquidity | Impossible. The locker has no withdraw function. |
| Changing the fee | Impossible. It's the pool's fixed 1% tier. |
| Changing mint prices or supply | Impossible. Set at deployment, immutable after. |
| Freezing or seizing your wallet | Impossible. No admin, no blacklist, no pause. |
| Skipping the burn | Impossible. The banked half can only ever buy and burn coins. |
Check any of it yourself — the code links are on the coin page.
None of this is a promise that anything goes up. It's a meme and art project with the controls deliberately thrown away — that removes the ways a project like this usually goes wrong, but it can't make anyone show up, trade, or care. Most coins like this end up worth nothing. Only ever spend what you'd happily set on fire.
Or read the detail: the coin · the punks · the numbers